Course Introduction

Multimedia is the combined use of text, graphics, sound, animation, and video. A primary objective of this workshop is to teach participants how to develop multimedia programs. Another objective is to demonstrate how still images, sound, and video can be digitized on the computer.

Multimedia Artists and Animators. Create special effects, animation, or other visual images using film, video, computers, or other electronic tools and media for use in products or creations, such as computer games, movies, music videos, and commercials.


A bachelor's degree in computer animation, digital arts, graphic design or a related field is typically required in order to become a multimedia artist.


Multimedia Overview

  • Definition
  • Applications and Design
  • Authoring (HyperStudio)

Introduction to HyperStudio

  • The Metaphor
  • The Basics (Cards, Buttons, Text)
  • HyperStudio Resources

Instructional Design

  • Objectives
  • Content (print, graphics, sounds, etc.)
  • Interaction
  • Assessment
  • Closure

Screen Design

  • Metaphors and Themes
  • Colors and Backgrounds
  • Text (size, color, placement)
  • Navigation
  • Consistency
  • Transitions and Links

Use of Sound

  • HyperStudio Sounds
  • Recording Your Own

Internet Resources

  • Graphics
  • Integrating Web documents

HyperStudio Tips and Tricks

  • Animation
  • Launching other applications and documents
  • Basic NBA's

Multimedia Portfolios

  • Designing a template
  • Adding elements
  • Choosing materials (readings)

Advanced Button Features

  • Hyperlinks
  • Drag-n-Drop
  • Advanced NBA's
  • Using Actions with other Objects

Incorporating Digital Media

  • QuickTime Movies
  • Laserdisc and CD-ROM control
  • Scanning

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